
Vendor: Renegade Game Studios
Type: Board Game
Price:
20.00
Once upon a time, a woodcutter and his daughter lived in a small village bordering the forest. She had traveled with him and had seen him speak with the forest animals.
The Fox in the Forest is a trick-taking game for 2 players. Utilize the special abilities on the Fairy Tale characters to change the trump suit, lead even after you lose a trick, and more. The beautiful illustrations of the unique characters will help you quickly analyze your options.
Score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales.

Vendor: Sand Castle Games
Type: Board Games
Price:
35.99
In a realm steeped in arcane mysteries, two mages vie for supremacy. With ancient relics at their disposal and mystical creatures under their command, these two mages engage in a spellbinding duel of wits and strategy. Will you emerge as the ultimate conjurer, or will your opponent unravel the secrets of the arcane before you?
Res Arcana Duo is a stand alone installment in the acclaimed series of Res Arcana games. Specifically designed for two players and offering a dynamic and quick gameplay, Duo offers a whole new set of Mages, Artifacts, Monuments and Places of Power. You can also use Res Arcana Duo as an expansion to Res Arcana or expand Duo with Lux et Tenebrae et Perlae Imperii for even more possibilities and strategies.
Contents:

Vendor: WiredVillage Games
Type: Board Games
Price:
39.99
In this absolutely special Halloween Edition, things get spooky: Someone messed around with your favorite Patchwork! Still so many pieces of cloth and eyeballs lying around. Wait - eyeballs?? Ah, this is where things get really messy
This game includes 14 odd rebalanced patches. Was this Uwe or - a ghost ? Anyways, this is the season to get your pumpkins out and make the most horrible Halloween-themed quilt ever! And if you still have not played Patchwork at all - why not trick & treat yourself into it?

Vendor: WiredVillage Games
Type: Card Games
Price:
17.33
Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient Stone-Age settlement, and a town inside of a mountain. Your goal is to plan the routes in such a way that they bring you the greatest. Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient Stone-Age settlement, and a town inside of a mountain.
Your goal is to plan the routes in such a way that they bring you the greatest possible fame. And if you are especially daring, you will also be able to wager on the success of your own expeditions. But watch out: You are not the only one traveling! Which routes will you pursue and how much gold is it worth to you? Plan well and use your resources wisely. Only the player who has collected the most fame at the end of the game will be the winner.

Vendor: Wiredvillage Games
Type: Board Games
Price:
44.99
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!
A game plays over 3 successive chapters that unfold similarly.
On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.
Turn Overview
In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.
Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.
Victory Conditions
Immediately win the game by fulfilling one of the 3 victory conditions:
Quest of the Ring
• For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.
• For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.
Support of the Races
If any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game
Conquering Middle-earth
If a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.
If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.

Vendor: Wiredvillage Games
Type:
Price:
40.99

Vendor: Wiredvillage Games
Type:
Price:
16.99
Begin your expedition on one of six colored paths by rolling the smallest possible numbers on the dice. Each turn, decide whether to continue an expedition or start a new one. Acceleration fields and artifacts provide opportunities to advance quickly, but you’ll have to carefully consider which paths to take on which roll. If you make good progress, victory beckons — but if an expedition gets stuck, you will lose points just as quickly as you earned them! The small and portable format makes this the perfect Lost Cities game for on-the-go fun. Simple rules and a short play time make this game ideal for family game nights.

Vendor: Space Cowboys
Type: Board Games
Price:
35.99
Splendor Duel is a brand new 2-player game with unique and innovative mechanics, designed by Marc André and Bruno Cathala. Will you be the one to wear the crown? Confront your rival guild in a race for victory. Take Gems and Pearl from the common board, and gain royal favors and prestige! Players will recognize some of the Splendor key aspects: the Renaissance jewels theme, high-quality components, and card and token acquisition mechanics, increasing one’s prestige and purchase opportunities. However, Splendor Duel relies on entirely new rules and offers unique game contents: a common board, Privilege figurines, and Royal Favor cards. Moreover, even if the famous tokens still depict gems, they are in a compact format and are rejoined by pearls, a new resource. And last but not least, the cards have multiple characteristics and varied abilities that will trigger additional rounds, bonus tokens, etc., to reach one of the three victory conditions.
Splendor Duel is intended for a wide range of players: Splendor fans who want to discover the game’s new rules and have a go at new tactics, and the 2-player game fans who will experience a fierce duel in less than 30 minutes.
This is a standalone product, no other Splendor product is required to play

Vendor: Wiredvillage Games
Type:
Price:
40.99
Ghosts, skeletons and pumpkins have entered the world of Patchwork in this spooky retheme, just in time for Halloween. And maybe, if you trick or treat your opponent correctly, you might not only be the winner, but also get some sweets as a reward.
- Abstract, strategy game
- Super quick gameplay
- A fun Halloween theme!
- A great game in the Patchwork universe

Vendor: Repos Production
Type: Board Games
Price:
40.99

Vendor: Roxley Games
Type: Board Games
Price:
29.99
Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.
Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.
The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.
Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

Vendor: Blue Orange
Type: Board Games
Price:
21.99

Vendor: Smart Zone Games
Type: Board Games
Price:
49.17
Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.
With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.

Vendor: Thames & Kosmos
Type: Board Games
Price:
22.99

Vendor: Lookout Games
Type: Board Games
Price:
39.99

Vendor: GMT Games
Type: Board Games
Price:
89.99
That was 20 years ago. Sadly, we all learned that the end of the Cold War was not "the end of history." Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.
This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.
This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen:
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy

Vendor: Space Cowboys
Type: Board Games
Price:
34.99

Vendor: Czech Games Edition
Type: Board Games
Price:
27.99
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!

Vendor: Lookout Games
Type: Board Games
Price:
45.99